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Alissa Williams

Cowan Elementary
3rd grade teacher
Target Audience: All LevelsClassroom Gamification with Classcraft:   Students today are overly engulfed with the gaming and technology industry. By implementing a program called Classcraft, teachers can turn their classroom into a real-life gaming environment to support meaningful learning, improve academic performance, support social and emotional learning, build classroom community, and promote healthy behaviors in the classroom. Come to this presentation to learn how to gamify your classroom! Please be sure to bring your fully charged laptop to class!